From the jobsite to the game screen

A game studio started by a plumber.

The Kitchen Sink grew out of real work: burst pipes at 2 a.m., flooded basements and customers who need it fixed now. Turns out that makes great game design.

Where it started

We know what a burst pipe actually feels like.

Founder Andrew Henderson is a Red Seal plumber who built Pure Mechanical Group from the field up starting in 2009, and later created the unclog.it platform around problems he saw on real service calls.

The Kitchen Sink started as the place those ideas went next. Our first game, Burst Pipe, is the panic of an emergency call turned into an arcade game: the right tool for the right job, the clock running and the water rising.

01

Make it fun first

A game earns its polish by being fun to play. We prototype fast, test with real players and cut anything that isn't pulling its weight.

02

Finish what we start

Small scope, shipped well, beats big scope that never ships. We plan like a jobsite: sequenced, accountable and done right.

03

Play is for everyone

Our games run in a browser, on a phone or with a controller. No downloads, accounts or paywalls just to see if you like it.

Why “The Kitchen Sink”

Everything goes into the game. We keep the sink.

“Everything but the kitchen sink” means putting everything imaginable into the work: design, art, sound, tuning, the hundred small details players feel but never notice.

We hold one thing back. After the deadlines and the launch, we keep the sink to wash off the blood, sweat and tears. Good work isn't clean or effortless. It's earned.